SetAmmoCapacity (Actor function)
(New from 4.8.0)
void SetAmmoCapacity (class<Ammo> type, int amount)
Sets the max amount of the specified ammo type in the calling actor's inventory. If the ammo type does not exist in the inventory, then it is added to it, while having its max amount set to the desired value.
- type: the class name of the ammo type.
- amount: the amount to which the max amount is set.
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