SetAmmoCapacity (Actor function)

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(New from 4.8.0)

void SetAmmoCapacity (class<Ammo> type, int amount)

Usage

Sets the max amount of the specified ammo type in the calling actor's inventory. If the ammo type does not exist in the inventory, then it is added to it, while having its max amount set to the desired value.

Parameters

  • type: the class name of the ammo type.
  • amount: the amount to which the max amount is set.

Examples

Nuvolachalk.png Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please add them. This will make it easier to understand for future authors seeking assistance. Your contributions are greatly appreciated.


See also