Sector links with Static_Init

From ZDoom Wiki
Jump to: navigation, search

Sector_SetLink uses sector tags to link sectors together. However, so as to support (through a map translator) the Eternity Engine method of attached sectors, it is also possible to define linked sectors with Static_Init for lines. The method used by Eternity is explained by needing to remain within the limits of the Doom map format, in which linedefs can have only one argument, which serves both as its own ID, as well as to tag the sector it refers to.

To marks the linedef's front sector to be the control sector, the form is the following:

Static_Init(lineid, 3, plane, 0)
lineid is the id of the lines whose front sector must be linked.
3 is the constant to use for this type of initialization.
plane determines which plane is the control: is 0 for the floor, and 1 for the ceiling.
0 marks the line as being a control line (by default).

To mark the linedef's front sector as being attached to the control plane, the form is the following:

Static_Init(0, 3, 0, movetype)
The first parameter is ignored there and may as well be zero.
3 must remain 3, of course.
The second parameter is also ignored there and may as well be zero.
movetype is, as explained on the Sector_SetLink page, either 1, 5, 2, 10, or a combination of those values.

To sum up, the Eternity type correspond therefore to these parameters:

379:Attach_SetCeilingControl Static_Init(tag, 3, 1)
380:Attach_SetFloorControl Static_Init(tag, 3, 0)
381:Attach_FloorToControl Static_Init(0, 3, 0, 1)
382:Attach_CeilingToControl Static_Init(0, 3, 0, 2)
383:Attach_MirrorFloorToControl Static_Init(0, 3, 0, 5)
384:Attach_MirrorCeilingToControl Static_Init(0, 3, 0, 10)

External links