Sector flags
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The following are the sector flags available in UDMF and in the Sector_ChangeFlags action.
| Identifier constant | Value | UDMF name | Description |
|---|---|---|---|
| SECF_SILENT | 1 | silent | Actors do not emit any sound within this sector. |
| SECF_NOFALLINGDAMAGE | 2 | nofallingdamage | Falling damage is disabled on this sector's floor. |
| SECF_FLOORDROP | 4 | dropactors | All actors standing on this floor will remain on it when it lowers very fast. |
| SECF_NORESPAWN | 8 | norespawn | Players cannot respawn in this sector. |
| SECF_FRICTION | 16 | N/A | Friction is enabled on the sector. |
| SECF_PUSH | 32 | N/A | Pushers are enabled on the sector. |
| SECF_SILENTMOVE | 64 | N/A | Sector's movement makes no sound. |
| SECF_DMGTERRAINFX | 128 | damageterraineffect | A terrain splash is spawned at the end of each damage interval. |
| SECF_DMGENDGODMODE | 256 | N/A | Getting damaged by the sector ends god mode. |
| SECF_DMGENDLEVEL | 512 | N/A | Being in the sector ends the level when health goes below 10 points. |
| SECF_DMGHAZARD | 1024 | damagehazard | Changes the damage model of the sector to Strife's delayed damage. |
| SECF_NOATTACK | 2048 | noattack | Monsters in this sector do not attack. |