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void SectorSound(str sound, int volume);


Plays a sound in the sector that the line the script is attached to faces. This is a point sound, so anyone far away will not hear it as loudly. Volume is an integer range from 0 to 127, with 127 being full volume and 0 being muted.


This script generates a creaking sound when walking over a linedef into a sector.

script 1 (void)
    SectorSound("world/creak1", 127);

To make this all work, be sure you have your linedef action special set to 80 (ACS_Execute), the argument pointed to the correct script number, and activation trigger set to “Player Crosses Line”.