PlayerArmorpoints

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SkulltagIcon.png Warning: This feature is Skulltag specific, and is not compatible with ZDoom!
To see all of Skulltag's specific features, see Skulltag features.


int PlayerArmorpoints (void)

Usage

Returns the activator's amount of Armor points. You can also use CheckInventory for “Armor” to achieve the same effect.

Example

Script 1 (void)
{
    Print(s: "You have ", d: PlayerArmorpoints(), s: " armor!");
}