Classes:PlasmaBall

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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
Plasma rifle bolt
Actor type Explosive Game MiniDoomLogoIcon.png (Doom)
DoomEd Number None Class Name PlasmaBall
Spawn ID 51 Identifier T_PLASMABOLT


Classes: PlasmaBall
 →PlasmaBall1
  →PlasmaBall2

A blue projectile fired from the player's Plasma Rifle.

ZScript definition

Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub.
class PlasmaBall : Actor
{
	Default
	{
		Radius 13;
		Height 8;
		Speed 25;
 		Damage 5;
		Projectile;
		+RANDOMIZE
		+ZDOOMTRANS
		RenderStyle "Add";
		Alpha 0.75;
		SeeSound "weapons/plasmaf";
		DeathSound "weapons/plasmax";
		Obituary "$OB_MPPLASMARIFLE";
	}
	States
	{
 	Spawn:
		PLSS AB 6 Bright;
		Loop;
	Death:
		PLSE ABCDE 4 Bright;
		Stop;
	}
}

DECORATE definition

Note: This is legacy code, kept for archival purposes only. DECORATE is deprecated in GZDoom and is completely superseded by ZScript. GZDoom internally uses the ZScript definition above.
ACTOR PlasmaBall
{
  Radius 13
  Height 8
  Speed 25
  Damage 5
  Projectile
  +RANDOMIZE
  +ZDOOMTRANS
  RenderStyle Add
  Alpha 0.75
  SeeSound "weapons/plasmaf"
  DeathSound "weapons/plasmax"
  Obituary "$OB_MPPLASMARIFLE" // "%o was melted by %k's plasma gun."
  States
  {
  Spawn:
    PLSS AB 6 Bright
    Loop
  Death:
    PLSE ABCDE 4 Bright
    Stop
  }
}