Object

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Note: This feature is for ZScript only.

Object is the very front-most class which all other classes inherit from, either directly or through other inheriting classes.

Functions

  • static int G_SkillPropertyInt(int p);
  • static double G_SkillPropertyFloat(int p);
  • static vector3, int G_PickDeathmatchStart();
  • static vector3, int G_PickPlayerStart(int pnum, int flags = 0);
  • static int GameType();
  • static void S_Sound (Sound sound_id, int channel, float volume = 1, float attenuation = ATTN_NORM);
  • static bool S_ChangeMusic(String music_name, int order = 0, bool looping = true, bool force = false)
  • static void C_MidPrint(string fontname, string textlabel, bool bold = false);
  • static uint BAM(double angle);
  • void Destroy();
    Removes the actor from the level.

Properties

native bool bDestroyed; - (unknown use besides boss cubes)

Examples

Nuvolachalk.png Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please add them. This will make it easier to understand for future authors seeking assistance. Your contibutions are greatly appreciated.


See also