GiveInventoryType
Jump to navigation
Jump to search
Inventory GiveInventoryType (class<Inventory> itemtype)
Usage
Gives the specified inventory item to the calling actor. The amount given is as specified by the item's amount property.
Parameters
- itemtype: the class name of the inventory item to give.
Return value
If the item is received successfully, the function returns a pointer to the item. Otherwise, it returns null.
Examples
This item, upon pickup, increases the player's shell ammo capacity by a random value from 1 to 4.
class ShellACU : Inventory { Default { Inventory.PickupMessage "Picked up shell ammo capacity upgrade."; } override bool TryPickup (in out Actor toucher) { int gain = Random(1, 4); class<Inventory> itemcls = "Shell"; Inventory item = toucher.FindInventory(itemcls); if (item) { item.MaxAmount += gain; GoAwayAndDie(); return true; } else { item = toucher.GiveInventoryType(itemcls); if (item) { item.Amount = 0; item.MaxAmount += gain; GoAwayAndDie(); return true; } } return false; } States { Spawn: BPAK A -1; // Uses the Backpack sprite. Stop; } }