GetLevelSpawnTime
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clearscope int GetLevelSpawnTime () const
Usage
Retrieves the calling actor's spawn time relative to the current map, in tics.
Return value
The spawn time in tics as an integer.
Examples
This version of the Rocket will explode if it was still flying 2 seconds after its existence:
class TimedRocket : Rocket { override void Tick() { Super.Tick(); // TICRATE is equal to 1 second (currently 35 tics) if (InStateSequence(curstate, spawnstate) && level.maptime - GetLevelSpawnTime() >= TICRATE * 2) { ExplodeMissile(); } } }