From ZDoom Wiki
float GetDistance (bool checkz [, int ptr_select])
Gets the distance between the calling actor and the pointer.
- checkz: Indicates whether to factor in how high up an actor is. If false, pretends both the calling and pointed actor are both on flat ground.
- ptr_select: the pointer to examine. Default is AAPTR_TARGET. Must be a pointer other than AAPTR_DEFAULT or AAPTR_NULL. See actor pointers.
Returns the distance in double floatation precision.
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