GetAge
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clearscope int GetAge () const
Usage
Retrieves the number of tics that have passed since the calling actor was spawned.
Return value
The age in tics as an integer.
Examples
This version of the Rocket will explode if it was still flying 2 seconds after its existence:
class TimedRocket : Rocket { override void Tick() { Super.Tick(); // TICRATE is equal to 1 second (currently 35 tics) if (InStateSequence(curstate, spawnstate) && GetAge() >= TICRATE * 2) { ExplodeMissile(); } } }