GetActorFloorZ

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fixed GetActorFloorZ (int tid)

Usage

This returns the highest floor point underneath the actor, as an absolute value.

Parameters

  • tid: TID of the actor.

Return value

The highest floor point underneath the actor, as a fixed point value world coordinate.

Examples

This script reports the height of the player off the ground:

script 124 ENTER
{
    while (TRUE)
    {
        Print (f:GetActorZ (0) - GetActorFloorZ (0));
        Delay (1);
    }
}

See also