GetActorFloorTexture

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str GetActorFloorTexture (int tid)

Usage

Retrieves the floor's texture name of the sector in which the actor with the matching TID is. If tid is 0, the function is run on the activator of the script.

Return value

The function returns the floor's texture name as a string. If no actor with a matching TID is found, the return value is an empty string.

Examples

Nuvolachalk.png Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please add them. This will make it easier to understand for future authors seeking assistance. Your contributions are greatly appreciated.