DoorLargeMetal

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This is the default sound sequence for doors using a DORM* texture in Strife.

SNDSEQ definition

The definition redirects to a different sound sequence as appropriate for the door's speed and movement.

[DoorLargeMetal
	0		DoorOpenLargeMetal
	1		DoorCloseLargeMetal
	2		DoorOpenBlazing
	3		DoorCloseBlazing
]