Classes:DoomImpBall

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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Imp fireball
Actor type Explosive Game MiniDoomLogoIcon.png
DoomEd Number None Class Name DoomImpBall
Spawn ID 10 Identifier T_IMPFIREBALL


Classes: DoomImpBall


The fireball thrown by an Imp.

ZScript definition

Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found here.
class DoomImpBall : Actor
{
	Default
	{
		Radius 6;
		Height 8;
		Speed 10;
		FastSpeed 20;
		Damage 3;
		Projectile;
		+RANDOMIZE
		+ZDOOMTRANS
		RenderStyle "Add";
		Alpha 1;
		SeeSound "imp/attack";
		DeathSound "imp/shotx";
	}
	States
	{
	Spawn:
		BAL1 AB 4 BRIGHT;
		Loop;
	Death:
		BAL1 CDE 6 BRIGHT;
		Stop;
	}
}

DECORATE definition

Note: This is legacy code, kept here for reference only. DECORATE is still supported but no longer used by GZDoom. GZDoom internally uses the ZScript definition above.
ACTOR DoomImpBall
{
  Radius 6
  Height 8
  Speed 10
  FastSpeed 20
  Damage 3
  Projectile
  +RANDOMIZE
  RenderStyle Add
  Alpha 1
  SeeSound "imp/attack"
  DeathSound "imp/shotx"
  States
  {
  Spawn:
    BAL1 AB 4 Bright
    Loop
  Death:
    BAL1 CDE 6 Bright
    Stop
  }
}