Classes:DoomImpBall

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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do NOT need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it will cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
Imp fireball
Actor type Explosive Game MiniDoomLogoIcon.png (Doom)
DoomEd Number None Class Name DoomImpBall
Spawn ID 10 Identifier T_IMPFIREBALL


Classes: DoomImpBall


The fireball thrown by an Imp.

ZScript definition

Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub.
class DoomImpBall : Actor
{
 Default
 {
   Radius 6;
   Height 8;
   Speed 10;
   FastSpeed 20;
   Damage 3;
   Projectile;
   +RANDOMIZE
   +ZDOOMTRANS
   RenderStyle "Add";
   Alpha 1;
   SeeSound "imp/attack";
   DeathSound "imp/shotx";
 }
 States
 {
 Spawn:
   BAL1 AB 4 BRIGHT;
   Loop;
 Death:
   BAL1 CDE 6 BRIGHT;
   Stop;
 }
}

DECORATE definition

Note: This is legacy code, kept for archival purposes only. DECORATE is deprecated in GZDoom and is completely superseded by ZScript. GZDoom internally uses the ZScript definition above.
ACTOR DoomImpBall
{
  Radius 6
  Height 8
  Speed 10
  FastSpeed 20
  Damage 3
  Projectile
  +RANDOMIZE
  RenderStyle Add
  Alpha 1
  SeeSound "imp/attack"
  DeathSound "imp/shotx"
  States
  {
  Spawn:
    BAL1 AB 4 Bright
    Loop
  Death:
    BAL1 CDE 6 Bright
    Stop
  }
}