Compile GZDoom on Mac OS X 11.2.2

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This guide is for the compilation of git dev builds above GZDoom 4.5.0, or for GZDoom 4.6.0 and above (including the git dev builds). For older builds, go here. For discussion, go to this thread

Requirements

  • A Mac computer supporting OpenGL 3.3 and above (a list is available here)
  • Mac OS X 11.2.2 Big Sur and above
  • Xcode 12.4 and above, the latest one is available here (requires free registration)
    • Xcode Command Line Tools, which contains the compilers and git tools
  • Macports or Homebrew (this must be installed after Xcode Command Line Tools)
  • CMake 3.20.0 or later, available here
  • libjpeg
  • FluidSynth, OpenAL-Soft, libsndfile and mpg123 (note that OpenAL-Soft is different from the OpenAL framework already provided by Apple, not compatible with GZDoom).

Install dependencies

In case you don't have Xcode Command Line Tools, this can be installed with this command line on the terminal:

xcode-select --install

After installing xcodetools, set the compiler for make. To do this, run

sudo xcode-select --reset

Then

sudo xcodebuild -license accept

To get Macports, download the package installer here and install.

Once that’s done, type

sudo port install libjpeg-turbo fluidsynth openal-soft libsndfile mpg123 +universal


Source code

It is recommended that you use a recent version from the Git repository to compile, but you may use an older version's source from the ZDoom Downloads Page if desired.

If the zmusic library is not included with the gzdoom repository, get ZMusic here

Cd to the zmusic directory and type make.

Or create a build folder within the directory, open cmake, set the source code folder to zmusic and the output folder to build, press configure, then generate.

It should create the latest libzmusic.dylib and libzmusiclite.dylib with dynamic links. There should also be an include folder within the base zmusic folder. Place the dynamic library and include folder where you would like them for configuring with CMake.

Configuring with CMake

When you run the CMake application, you will be greeted with a window asking for a source code path and a build directory. It is recommended that the build directory is created inside the source code.

When you click configure, it will ask for a project generator to use. If you would like to program with an Xcode project, choose Xcode. If not, standard make file generator is the default that you can use to build the project via command line.

After this, you will end up having to tell CMake where the sound libraries are located, so some options must be changed (you may need to switch to advanced view to see these options). It may set many dynamic linked library locations to homebrew directories by default, so if you are using Macports, you will need to change them to /opt/local/lib/(library name).dylib. Otherwise, if you are using homebrew, leave all paths to homebrew folders alone. Either way you will need to make sure the include directory paths point to the include folders with the gzdoom source code. The following list of configuration changes assumes you installed the libraries via macports:

  • Set BZIP2_INCLUDE_DIR to (path to your gzdoom source code directory)/gzdoom/libraries/bzip2
  • Set BZIP2_LIBRARY_RELEASE to /opt/local/lib/libbz2.dylib
  • Set JPEG_INCLUDE_DIR to (path to your gzdoom source code directory)/libraries/jpeg
  • Set JPEG_LIBRARY_RELEASE to /opt/local/lib/libturbojpeg.dylib
  • Set PKG_CONFIG_EXECUTABLE to /opt/local/bin/pkg-config
  • Set ZLIB_INCLUDE_DIR to (path to your gzdoom source code directory)/libraries/zlib
  • Set ZLIB_LIBRARY_RELEASE to /opt/local/lib/libz.dylib
  • Set ZMUSIC_INCLUDE_DIR to (path to your gzdoom source code directory)/bin/windows/zmusic/include. (This may seem silly, but that’s where the zmusic include directory is at the time of writing and works for all systems)
  • Set ZMUSIC_LIBRARIES to (path to your zmusic dynamic library directory. I placed it in bin/osx/zmusic/apple silicon for an M1 chip machine. For Intel builds you can make a folder called intel if you wish)/libzmusic.dylib

Uncheck OPENAL_DY and Press configure again

  • Set OPENAL_INCLUDE_DIR to /opt/local/include/AL
  • Set OPENAL_LIBRARY to /opt/local/lib/libopenal.dylib

Press configure one last time to make sure there are no errors, and Generate.

You should now have a working Xcode project (or make file) in the build folder ready to work!