Claws of the Enraged Beast
Claws of the Enraged Beast | |
---|---|
Author | Phobus |
Port | ZDoom |
IWAD | |
Status | Released |
Link | Download from Phobus's site |
Description
Scars of the Wounded Prey has been Phobus' hardest released project for quite a while on the hardest difficulty. Consequently, he felt it needed one-upping, and with Claws of the Enraged Beast, this has been acheived. A more lethal level, combined with improved visuals, more non-linearity and an overall better quality combine to create a map that can be played through in a variety of different ways, in two very different difficulty modes and either alone or with a friend.
Gameplay is either a massive slaughter with limited but adequete supplies, or a well stocked series of battles against lower numbers of generally tougher foes - either way, there are approximately three main different routes to the main objective and then on to the exit, and a variety of weapon layouts depending on the route taken. Various optional areas and secrets increase non-linearity and replayability - likewise, trying to speed run the map will also provide new challenges.
Features:
- 1 large, non-linear map
- Mid-level usage of ZDoom features (accentuate, rather than dominate)
- THE hardest gameplay Phobus has ever implemented on the harder of the two difficulties
- Very high attention to detail, aesthetics and texturing (attempted "essel-standard")
- TITLEPIC and low-quality version of Team17's StuntGP Soundtrack Track 8
Suitable for single play and 2 player co-op.
Made with:
Doom Builder, XWE, MSPaint, Sound Recorder
More info can be found on Phobus' webpage for Claws of the Enraged Beast, linked below.