Classes:ZTreeDead

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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Dead tree
Actor type Vegetation Game MiniHexenLogoIcon.png
DoomEd Number 24 Class Name ZTreeDead


Classes: ZTreeDead
This actor needs a description. In Hexen.wad, the sprite is actually named TRE1A0 and is renamed at load-time by ZDoom.

DECORATE definition

ACTOR ZTreeDead
{
  Radius 10
  Height 96
  +SOLID
  States
  {
  Spawn:
    ZTRE A -1
    Stop
  }
}