Classes:ZPoisonShroom

From ZDoom Wiki
Jump to: navigation, search
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Poison mushroom
Actor type Hazard Game MiniHexenLogoIcon.png
DoomEd Number 8104 Class Name ZPoisonShroom


Classes: PoisonBagZPoisonShroom

A type of mushroom that is poisonous; when destroyed, it releases a green cloud the damages (or poisons, in player's case) any creature that is not immune to poison when it comes to contact with it. They often release small bursts of gas with a whistling noise; when several poison mushrooms are in an area the sound can become very noticeable.

DECORATE definition

ACTOR ZPoisonShroom : PoisonBag
{
  Radius 6
  Height 20
  PainChance 255
  Health 30
  Mass 0x7fffffff
  +SHOOTABLE
  +SOLID
  +NOBLOOD
  +NOICEDEATH
  -NOBLOCKMAP
  -NOGRAVITY
  PainSound "PoisonShroomPain"
  DeathSound "PoisonShroomDeath"

  action native A_PoisonShroom();

  States
  {
  Spawn:
    SHRM A 5 A_PoisonShroom
    Goto Pain+1
  Pain:
    SHRM A 6
    SHRM B 8 A_Pain
    Goto Spawn
  Death:
    SHRM CD 5
    SHRM E 5 A_PoisonBagInit
    SHRM F -1
    Stop
  }
}