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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Colored Vavoom light
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Actor type
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Dynamic light
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Game
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(OpenGL)
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DoomEd Number
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1503
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Class Name
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VavoomLightColor
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Classes: DynamicLight→VavoomLight→VavoomLightColor
A colored light takes four arguments:
- 1: Intensity value of the light
- 2: Red value of the light
- 3: Green value of the light
- 4: Blue value of the light
A colored light's Z position is absolute, instead of being relative to the floor like all other map objects. All dynamic lights can be toggled on and off with Thing_Activate and Thing_Deactivate.
ACTOR VavoomLightColor : VavoomLight native {}