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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Ultra Goggles
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Actor type
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Powerup
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Game
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(Chex3)
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DoomEd Number
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2045
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Class Name
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UltraGoggles
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Spawn ID
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138
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Identifier
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None
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Classes: Inventory→PowerupGiver→Infrared→UltraGoggles
Chex Quest's equivalent to the Infrared powerup.
ACTOR UltraGoggles : Infrared 2045
{
Game Chex
SpawnID 138
Inventory.PickupMessage "$GOTGOGGLES"
States
{
Spawn:
PVIS AB 6 Bright
Loop
}
}