Classes:ThrowingBomb
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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
|
| Fléchette used by a fighter | |||
|---|---|---|---|
| Actor type | Explosive | Game | |
| DoomEd Number | None | Class Name | ThrowingBomb |
Classes: ThrowingBomb
A projectile spawned when a fighter fléchette is used, it bounces on the ground and explodes after a short while or when hitting an actor or a wall.
DECORATE definition
ACTOR ThrowingBomb
{
Health 48
Speed 12
Radius 8
Height 10
DamageType "Fire"
+NOBLOCKMAP
+DROPOFF
+MISSILE
BounceType "HexenCompat"
SeeSound "FlechetteBounce"
DeathSound "FlechetteExplode"
action native A_CheckThrowBomb();
action native A_CheckThrowBomb2();
States
{
Spawn:
THRW A 4 A_CheckThrowBomb
THRW BCDE 3 A_CheckThrowBomb
THRW F 3 A_CheckThrowBomb2
Loop
THRW G 6 A_CheckThrowBomb
THRW F 4 A_CheckThrowBomb
THRW H 6 A_CheckThrowBomb
THRW F 4 A_CheckThrowBomb
THRW G 6 A_CheckThrowBomb
THRW F 3 A_CheckThrowBomb
Wait
Death:
CFCF Q 4 Bright A_NoGravity
CFCF R 3 Bright A_Scream
CFCF S 4 Bright A_Explode
CFCF T 3 Bright
CFCF U 4 Bright
CFCF W 3 Bright
CFCF X 4 Bright
CFCF Z 3 Bright
Stop
}
}