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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Teleport fog
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Actor type
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SFX
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Game
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(ZDoom)
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DoomEd Number
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None
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Class Name
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TeleportFog
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Classes: TeleportFog
The Teleport Fog is a special effect flash that is spawned when an actor teleports and, by default, when an actor morphs or unmorphs. Teleport Fogs set the teleporting actor as their target, so actor manipulation via pointers is possible. This includes when an actor (un)morphs.
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Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub.
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class TeleportFog : Actor
{
default
{
+NOBLOCKMAP
+NOTELEPORT
+NOGRAVITY
+ZDOOMTRANS
RenderStyle "Add";
}
States
{
Spawn:
TFOG ABABCDEFGHIJ 6 Bright;
Stop;
Raven:
TELE ABCDEFGHGFEDC 6 Bright;
Stop;
Strife:
TFOG ABCDEFEDCB 6 Bright;
Stop;
}
override void PostBeginPlay ()
{
Super.PostBeginPlay ();
A_StartSound ("misc/teleport", CHAN_BODY);
switch (gameinfo.gametype)
{
case GAME_Hexen:
case GAME_Heretic:
SetStateLabel("Raven");
break;
case GAME_Strife:
SetStateLabel("Strife");
break;
default:
break;
}
}
}
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Note: This is legacy code, kept for archival purposes only. DECORATE is deprecated in GZDoom and is completely superseded by ZScript. GZDoom internally uses the ZScript definition above.
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ACTOR TeleportFog native
{
+NOBLOCKMAP
+NOTELEPORT
+NOGRAVITY
RenderStyle Add
States
{
Spawn:
TFOG ABABCDEFGHIJ 6 Bright
Stop
Raven:
TELE ABCDEFGHGFEDC 6 Bright
Stop
Strife:
TFOG ABCDEFEDCB 6 Bright
Stop
}
}