Classes:TeleportFog
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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
|
| Teleport fog | |||
|---|---|---|---|
| Actor type | SFX | Game | |
| DoomEd Number | None | Class Name | TeleportFog |
Classes: TeleportFog
The Teleport Fog is a special effect flash that is spawned when an actor teleports and, by default, when an actor morphs or unmorphs. Teleport Fogs set the teleporting actor as their target, so actor manipulation via pointers is possible. This includes when an actor (un)morphs.
ZScript definition
| Note: The ZScript definition below is for reference and may be different in the current version of UZDoom. The most up-to-date version of this code can be found on UZDoom GitHub. |
class TeleportFog : Actor
{
default
{
+NOBLOCKMAP
+NOTELEPORT
+NOGRAVITY
+ZDOOMTRANS
RenderStyle "Add";
}
States
{
Spawn:
TFOG ABABCDEFGHIJ 6 Bright;
Stop;
Raven:
TELE ABCDEFGHGFEDC 6 Bright;
Stop;
Strife:
TFOG ABCDEFEDCB 6 Bright;
Stop;
}
override void PostBeginPlay ()
{
Super.PostBeginPlay ();
A_StartSound ("misc/teleport", CHAN_BODY);
switch (gameinfo.gametype)
{
case GAME_Hexen:
case GAME_Heretic:
SetStateLabel("Raven");
break;
case GAME_Strife:
SetStateLabel("Strife");
break;
default:
break;
}
}
}
DECORATE definition
|
Warning: This is legacy code, kept for archival purposes only. DECORATE was effectively deprecated with the introduction of ZScript. UZDoom internally uses the ZScript definition above. |
ACTOR TeleportFog native
{
+NOBLOCKMAP
+NOTELEPORT
+NOGRAVITY
RenderStyle Add
States
{
Spawn:
TFOG ABABCDEFGHIJ 6 Bright
Stop
Raven:
TELE ABCDEFGHGFEDC 6 Bright
Stop
Strife:
TFOG ABCDEFEDCB 6 Bright
Stop
}
}
