Classes:TallGreenColumn

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  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
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  4. Definitions for existing actors are put on the wiki for reference purpose only.
Tall green column
Actor type Decoration Game MiniDoomLogoIcon.png (Doom)
DoomEd Number 30 Class Name TallGreenColumn


Classes: TallGreenColumn


A tall green marble column decoration with a bas-relief skull pattern.


ZScript definition

Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub.
class TallGreenColumn : Actor
{
	Default
	{
		Radius 16;
		Height 52;
		ProjectilePassHeight -16;
		+SOLID
	}
	States
	{
	Spawn:
		COL1 A -1;
		Stop;
	}
}

DECORATE definition

Note: This is legacy code, kept for archival purposes only. DECORATE is deprecated in GZDoom and is completely superseded by ZScript. GZDoom internally uses the ZScript definition above.
ACTOR TallGreenColumn
{
  Radius 16
  Height 52
  ProjectilePassHeight -16
  +SOLID
  States
  {
  Spawn:
    COL1 A -1
    Stop
  }
}