Classes:TallGreenColumn
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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
|
| Tall green column | |||
|---|---|---|---|
| Actor type | Decoration | Game | |
| DoomEd Number | 30 | Class Name | TallGreenColumn |
Classes: TallGreenColumn
A tall green marble column decoration with a bas-relief skull pattern.
ZScript definition
| Note: The ZScript definition below is for reference and may be different in the current version of UZDoom. The most up-to-date version of this code can be found on UZDoom GitHub. |
class TallGreenColumn : Actor
{
Default
{
Radius 16;
Height 52;
ProjectilePassHeight -16;
+SOLID
}
States
{
Spawn:
COL1 A -1;
Stop;
}
}
DECORATE definition
|
Warning: This is legacy code, kept for archival purposes only. DECORATE was effectively deprecated with the introduction of ZScript. UZDoom internally uses the ZScript definition above. |
ACTOR TallGreenColumn
{
Radius 16
Height 52
ProjectilePassHeight -16
+SOLID
States
{
Spawn:
COL1 A -1
Stop
}
}
