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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Tall green column
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Actor type
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Decoration
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Game
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(Doom)
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DoomEd Number
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30
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Class Name
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TallGreenColumn
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Classes: TallGreenColumn
A tall green marble column decoration with a bas-relief skull pattern.
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Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub.
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class TallGreenColumn : Actor
{
Default
{
Radius 16;
Height 52;
ProjectilePassHeight -16;
+SOLID
}
States
{
Spawn:
COL1 A -1;
Stop;
}
}
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Note: This is legacy code, kept for archival purposes only. DECORATE is deprecated in GZDoom and is completely superseded by ZScript. GZDoom internally uses the ZScript definition above.
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ACTOR TallGreenColumn
{
Radius 16
Height 52
ProjectilePassHeight -16
+SOLID
States
{
Spawn:
COL1 A -1
Stop
}
}