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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Switching decoration
Actor type Internal Game MiniZDoomLogoIcon.png
DoomEd Number None Class Name SwitchingDecoration

Classes: SwitchableDecorationSwitchingDecoration

A switching decoration is a more limited version of a switchable decoration that can only be activated, and not deactivated.


An actor derived from SwitchingDecoration must have valid Spawn and Active states. It doesn't need an Inactive state.

DECORATE definition

ACTOR SwitchingDecoration : SwitchableDecoration native {}