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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
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Super bootspork
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Actor type
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Weapon
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Game
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(Chex)
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DoomEd Number
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2005
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Class Name
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SuperBootspork
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Classes:Actor→Inventory→Weapon→Chainsaw→SuperBootspork
This actor needs a description.
ACTOR SuperBootspork : Chainsaw
{
Obituary "$OB_MPBOOTSPORK" // "%o was thouroughly mixed with %k's bootspork."
Inventory.PickupMessage "$GOTSUPERBOOTSPORK" // "You got the Super Bootspork!"
Tag "$TAG_SPORK" // "Super Bootspork"
}