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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Super bootspork
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Actor type
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Weapon
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Game
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(Chex)
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DoomEd Number
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2005
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Class Name
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SuperBootspork
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Classes:Actor→Inventory→Weapon→Chainsaw→SuperBootspork
This actor needs a description.
ACTOR SuperBootspork : Chainsaw
{
Obituary "$OB_MPBOOTSPORK" // "%o was thouroughly mixed with %k's bootspork."
Inventory.PickupMessage "$GOTSUPERBOOTSPORK" // "You got the Super Bootspork!"
Tag "$TAG_SPORK" // "Super Bootspork"
}