Classes:SuperBootspork

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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
Super bootspork
Actor type Weapon Game MiniChexLogoIcon.png (Chex)
DoomEd Number 2005 Class Name SuperBootspork


Classes:ActorInventoryWeaponChainsawSuperBootspork
This actor needs a description.

DECORATE definition

ACTOR SuperBootspork : Chainsaw
{
  Obituary "$OB_MPBOOTSPORK" // "%o was thouroughly mixed with %k's bootspork."
  Inventory.PickupMessage "$GOTSUPERBOOTSPORK" // "You got the Super Bootspork!"
  Tag "$TAG_SPORK" // "Super Bootspork"
}