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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Dark bishop summoning spell
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Actor type
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Explosive
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Game
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(Hexen)
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DoomEd Number
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None
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Class Name
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SorcFX3
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Classes: SorcFX3
The Heresiarch's dark bishop summoning spell.
ACTOR SorcFX3
{
Speed 15
Radius 22
Height 65
+NOBLOCKMAP
+MISSILE
+NOTELEPORT
SeeSound "SorcererBishopSpawn"
action native A_SpawnBishop();
action native A_SorcererBishopEntry();
States
{
Spawn:
SBS3 ABC 2 Bright
Loop
Death:
SBS3 A 4 Bright
BISH P 4 A_SorcererBishopEntry
BISH ON 4
BISH MLKJIH 3
BISH G 3 A_SpawnBishop
Stop
}
}