| 
 | 
Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
 
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
 
- If you want to make your own version of this actor, use inheritance.
 
- Definitions for existing actors are put on the wiki for reference purpose only.
  
 | 
| Slime chunk
 | 
| Actor type
 | 
SFX
 | 
Game
 | 
  (ZDoom)
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| DoomEd Number
 | 
None
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Class Name
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SlimeChunk
 | 
 
Classes: SlimeChunk
Small nukage chunks.
ACTOR SlimeChunk
{
  Radius 2
  Height 4
  +NOBLOCKMAP
  +MISSILE
  +DROPOFF
  +NOTELEPORT
  +LOWGRAVITY
  +CANNOTPUSH
  +DONTSPLASH
  States
  {
  Spawn:
    SLIM ABCD 8
    Stop
  Death:
    SLIM D 6
    Stop
  }
}