Classes:SecActHitCeil
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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
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Sector Action: "Actor Hits Ceiling" | |||
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Actor type | Map spot | Game | ![]() |
DoomEd Number | 9996 | Class Name | SecActHitCeil |
Classes: SectorAction→SecActHitCeil
This is a ZDoom-specific thing that triggers its special when an actor hits the ceiling of the sector it is present in. The following actor flags, if set, control the trigger-ability of the thing:
- AMBUSH → monsters can trigger the special.
- DORMANT → projectiles can trigger the special.
- FRIENDLY → players cannot trigger the special.
- STANDSTILL → the special will be triggered only once.
See also: Thing executed specials
DECORATE definition
ACTOR SecActHitCeil : SectorAction native {}