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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Sector Action: "Eyes Go Below Surface"
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Actor type
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Map spot
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Game
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(ZDoom)
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DoomEd Number
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9993
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Class Name
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SecActEyesDive
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Classes: SectorAction→SecActEyesDive
This is a Transfer_Heights-specific thing that triggers its special when a player's viewpoint go below the fake floor of the sector it is in.
See also: Thing executed specials
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Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub.
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class SecActEyesDive : SectorAction
{
Default
{
Health SECSPAC_EyesDive;
}
}
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Warning: This is legacy code, kept for archival purposes only. DECORATE is deprecated in GZDoom and is completely superseded by ZScript. GZDoom internally uses the ZScript definition above.
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ACTOR SecActEyesDive : SectorAction native {}