Classes:SecActEyesBelowC
Jump to navigation
Jump to search
Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
|
| Sector Action: "Eyes Go Below Ceiling" | |||
|---|---|---|---|
| Actor type | Map spot | Game | |
| DoomEd Number | 9983 | Class Name | SecActEyesBelowC |
Classes: SectorAction→SecActEyesBelowC
This is a Transfer_Heights-specific thing that triggers its special when a player's viewpoint go below the fake ceiling of the sector it is in.
See also: Thing executed specials
ZScript definition
| Note: The ZScript definition below is for reference and may be different in the current version of UZDoom. The most up-to-date version of this code can be found on UZDoom GitHub. |
class SecActEyesBelowC : SectorAction
{
Default
{
Health SECSPAC_EyesBelowC;
}
}
DECORATE definition
|
Warning: This is legacy code, kept for archival purposes only. DECORATE was effectively deprecated with the introduction of ZScript. UZDoom internally uses the ZScript definition above. |
ACTOR SecActEyesBelowC : SectorAction native {}
