Classes:SecActExit
Jump to navigation
Jump to search
Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
|
Sector Action: "Actor Leaves Sector" | |||
---|---|---|---|
Actor type | Map spot | Game | ![]() |
DoomEd Number | 9997 | Class Name | SecActExit |
Classes: SectorAction→SecActExit
This is a ZDoom-specific thing that triggers its special when an actor leaves the sector it is present in. The following actor flags, if set, control the trigger-ability of the thing:
- AMBUSH → monsters can trigger the special.
- DORMANT → projectiles can trigger the special.
- FRIENDLY → players cannot trigger the special.
- STANDSTILL → the special will be triggered only once.
See also: Thing executed specials
ZScript definition
Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub. |
class SecActExit : SectorAction
{
Default
{
Health SECSPAC_Exit;
}
}
DECORATE definition
![]() |
Warning: This is legacy code, kept for archival purposes only. DECORATE is deprecated in GZDoom and is completely superseded by ZScript. GZDoom internally uses the ZScript definition above. |
ACTOR SecActExit : SectorAction native {}