Classes:ScoreItem

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  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Score item
Actor type Internal Game MiniZDoomLogoIcon.png
DoomEd Number None Class Name ScoreItem


Classes: InventoryScoreItem
 →EvilSceptre
 →UnholyBible

A score item is a simple item that, when picked up, add its amount property to the player's score property and is destroyed. The item does not actually go into the player's inventory.

The score property is not used for anything by default. It is left to modders to do something with it if so they want. However, score items can be used to make items that count for the "level completed" tally without having any other effect, similar to the bonus items in the press-release beta version of Doom.

DECORATE definition

ACTOR ScoreItem : Inventory native
{
  Height 10
  +COUNTITEM
  Inventory.Amount 1
  +INVENTORY.ALWAYSPICKUP
}