Classes:RedSkullST

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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
Red skull
Actor type Interactive object Game MiniSkulltagLogoIcon.png (Skulltag)
DoomEd Number None Class Name RedSkullST
Center Warning: This class is a Skulltag-specific actor that is not included in ZDoom!


Classes: ActorInventoryTeamItemSkullBlueSkullST

The red team's Skull in Skulltag's namesake game mode.

DECORATE definition

ACTOR RedSkullST : Skull
{
  Radius 20
  Height 16
  +INTERHUBSTRIP
  +NOTDMATCH
  Inventory.PickupSound "misc/k_pkup"
  Inventory.PickupMessage "$PICKUP_REDSKULL_ST"
  Inventory.Icon "RSKUB0"
  States
  {
  Spawn:
    RSKU A 10
    RSKU B 10 BRIGHT
    Loop
  }
}