Classes:RedSkull

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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Red skull key
Actor type Key Game MiniDoomLogoIcon.png (Doom)
DoomEd Number 38 Class Name RedSkull
Spawn ID 89 Identifier T_REDSKULLKEY


Classes: InventoryKeyDoomKeyRedSkull


Red skull key.


ZScript definition

Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub.
class RedSkull : DoomKey
{
	Default
	{
		Inventory.Pickupmessage "$GOTREDSKUL";
		Inventory.Icon "STKEYS5";
	}
	States
	{
	Spawn:
		RSKU A 10;
		RSKU B 10 bright;
		loop;
	}
}

DECORATE definition

ACTOR RedSkull : DoomKey
{
  Inventory.PickupMessage "$GOTREDSKUL"
  Inventory.Icon "STKEYS5"
  States
  {
  Spawn:
    RSKU A 10
    RSKU B 10 Bright
    Loop
  }
}