Classes:RedFlag

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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Red flag
Actor type Interactive object Game MiniSkulltagLogoIcon.png (Skulltag)
DoomEd Number 5131 Class Name RedFlag
Spawn ID 178 Identifier None
Center Warning: This class is a Skulltag-specific actor that is not included in ZDoom!


Classes: ActorInventoryTeamItemFlagRedFlag

The red team's Flag in Skulltag's "Capture the Flag" game mode.

DECORATE definition

ACTOR RedFlag : Flag 5131
{
  SpawnID 178
  Radius 20
  Height 16
  +INTERHUBSTRIP
  +NOTDMATCH
  Inventory.PickupSound "misc/k_pkup"
  Inventory.PickupMessage "$PICKUP_REDFLAG"
  Inventory.Icon "RFLAB0"
  States
  {
  Spawn:
    RFLA ABC 3
    RFLA DEF 3 BRIGHT
    Loop
  Carry:
    RFLS ABCDEF 3
    Loop
  }
}