Classes:RedFlag

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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
Red flag
Actor type Interactive object Game MiniSkulltagLogoIcon.png (Skulltag)
DoomEd Number 5131 Class Name RedFlag
Spawn ID 178 Identifier None
Center Warning: This class is a Skulltag-specific actor that is not included in ZDoom!


Classes: ActorInventoryTeamItemFlagRedFlag

The red team's Flag in Skulltag's "Capture the Flag" game mode.

DECORATE definition

ACTOR RedFlag : Flag 5131
{
  SpawnID 178
  Radius 20
  Height 16
  +INTERHUBSTRIP
  +NOTDMATCH
  Inventory.PickupSound "misc/k_pkup"
  Inventory.PickupMessage "$PICKUP_REDFLAG"
  Inventory.Icon "RFLAB0"
  States
  {
  Spawn:
    RFLA ABC 3
    RFLA DEF 3 BRIGHT
    Loop
  Carry:
    RFLS ABCDEF 3
    Loop
  }
}