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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Pool of crushed gibs
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Actor type
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Gibs
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Game
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(ZDoom)
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DoomEd Number
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None
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Class Name
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RealGibs
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Classes: RealGibs
→Gibs
The small pool of blood that replaces a corpse crushed by a crusher or a door.
Sprites for this actor are found in the Doom and Hexen IWADs. In Hexen.wad, the sprite is actually named GIBSA0 and is renamed at load-time by ZDoom.
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Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub.
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class RealGibs : Actor
{
Default
{
+DROPOFF
+CORPSE
+NOTELEPORT
+DONTGIB
}
States
{
Spawn:
goto GenericCrush;
}
}
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Warning: This is legacy code, kept for archival purposes only. DECORATE is deprecated in GZDoom and is completely superseded by ZScript. GZDoom internally uses the ZScript definition above.
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ACTOR RealGibs
{
+DROPOFF
+CORPSE
+NOTELEPORT
+DONTGIB
States
{
Spawn:
Goto GenericCrush
}
}