Classes:RealGibs

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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
Pool of crushed gibs
Actor type Gibs Game MiniZDoomLogoIcon.png (ZDoom)
DoomEd Number None Class Name RealGibs


Classes: RealGibs
 →Gibs

The small pool of blood that replaces a corpse crushed by a crusher or a door.

Sprites for this actor are found in the Doom and Hexen IWADs. In Hexen.wad, the sprite is actually named GIBSA0 and is renamed at load-time by ZDoom.

ZScript definition

Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub.
class RealGibs : Actor
{
	Default
	{
		+DROPOFF
		+CORPSE
		+NOTELEPORT
		+DONTGIB
	}
	States
	{
	Spawn:
		goto GenericCrush;
	}
}

DECORATE definition

Nuvolabomb.png Warning: This is legacy code, kept for archival purposes only. DECORATE is deprecated in GZDoom and is completely superseded by ZScript. GZDoom internally uses the ZScript definition above.
ACTOR RealGibs
{
  +DROPOFF
  +CORPSE
  +NOTELEPORT
  +DONTGIB
  States
  {
  Spawn:
    Goto GenericCrush
  }
}