|
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
|
Clock gear
|
Actor type
|
Puzzle item
|
Game
|
(Hexen)
|
DoomEd Number
|
9020
|
Class Name
|
PuzzGear3
|
Conversation ID
|
N/A
|
Puzzle Item ID
|
15
|
Classes: Inventory→PuzzleItem→PuzzGear3
This actor needs a description.
ACTOR PuzzGear3 : PuzzleItem
{
PuzzleItem.Number 15
Inventory.Icon ARTIGER3
Inventory.PickupMessage "$TXT_ARTIPUZZGEAR" // "CLOCK GEAR"
Tag "$TAG_ARTIPUZZGEAR3"
States
{
Spawn:
AGR3 ABCDEFGH 4 Bright
Loop
}
}