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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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| Creature detection power
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| Actor type
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Power
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Game
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(ZDoom)
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| DoomEd Number
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None
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Class Name
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PowerScanner
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Classes: Inventory→Powerup→PowerScanner
PowerScanner is a Powerup class. An item of this class is placed in the player's inventory while he is having the effect of Strife's Scanner item. While in effect, the player's automap will show actors unless the (NOTONAUTOMAP flag is used on said actors) as well as map geometry. This is the same effect seen when using the map cheat ("IDDT") twice. Note that currently this powerup will not function unless the player posesses a MapRevealer-type item such as Doom's Computer Area Map.
Like all other Powerups items of this class are never used directly. Instead you have to create a new item that inherits from PowerupGiver to give it to the player.
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Note: The ZScript definition below is for reference and may be different in the current version of UZDoom. The most up-to-date version of this code can be found on UZDoom GitHub.
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class PowerScanner : Powerup
{
Default
{
Powerup.Duration -80;
+INVENTORY.HUBPOWER
}
}
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Warning: This is legacy code, kept for archival purposes only. DECORATE was effectively deprecated with the introduction of ZScript. UZDoom internally uses the ZScript definition above.
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ACTOR PowerScanner : Powerup native
{
Powerup.Duration -80
+INVENTORY.HUBPOWER
}