Classes:PowerHighJump

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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
High jump power
Actor type Power Game MiniZDoomLogoIcon.png
DoomEd Number None Class Name PowerHighJump


Classes: InventoryPowerupPowerHighJump

PowerHighJump is an internal class. An item of this class is placed in the player's inventory while HighJump is active. This powerup doubles the JumpZ of the playerclass, which effectively quadruples the player's jump height (until maxstepheight is considered; to determine effective jump multiplier, use (((JumpZ*2)**2)/2+maxstepheight)/((JumpZ**2)/2+maxstepheight)). This lasts until the powerup has expired.

The strength of the jump can be controlled with the Powerup.Strength property which acts as a multiplier. In addition, if multiple powerups of this type are in the inventory, the engine picks the one with the most strength yield to boost the jump height.

Like all other Powerups, items of this class are never used directly. Instead you have to create a new item that inherits from {{Class|PowerupGiver]] to give it to the player.

Example

This defines ZDoom's High Jump item and is an example for an item that is put in the inventory:

actor HighJump : PowerupGiver
{
 inventory.pickupmessage "High Jump!!"
 inventory.icon "MEGAA0"
 powerup.color DarkSalmon 0.25
 inventory.maxamount 0
 inventory.usesound "pickups/slowmo"
 powerup.type "HighJump"
 powerup.duration 1000
 translation "128:143=144:151"
 +AUTOACTIVATE
 +INVENTORY.FANCYPICKUPSOUND
   states
 {
 Spawn:
   MEGA ABCD 4 bright
   loop
 }
}

ZScript definition

class PowerHighJump : Powerup
{
    Default
    {
        Powerup.Strength 2;
    }
}

DECORATE definition (deprecated)

ACTOR PowerHighJump : Powerup native {}