Classes:PowerDrain
Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
|
| Health drain power | |||
|---|---|---|---|
| Actor type | Power | Game | |
| DoomEd Number | None | Class Name | PowerDrain |
Classes: Inventory→Powerup→PowerDrain
(more)
One of the many powerups, i.e. items based on the Powerup class. While an item of this class is placed in an actor's inventory, the actor will be affected by it. Usually powerups are given through a PowerupGiver, but they can be given directly as well (see here for more details).
PowerDrain heals its owner whenever it deals damage to another actor. The amount healed is determined by its Power.Strength property, which is equal to 0.5 by default (50% of damage).
Note: The effects of this powerup are NOT handled by the powerup itself. Instead, they're handled fully internally, in the C++ side of the engine (as can be seen here). However, a similar effect could be achieved manually by creating a powerup with a ModifyDamage override that calls GiveBody to heal its owner whenever they're about to deal damage.
ZScript definition
| Note: The ZScript definition below is for reference and may be different in the current version of UZDoom. The most up-to-date version of this code can be found on UZDoom GitHub. |
class PowerDrain : Powerup
{
Default
{
Powerup.Strength 0.5;
Powerup.Duration -60;
}
}
DECORATE definition
|
Warning: This is legacy code, kept for archival purposes only. DECORATE was effectively deprecated with the introduction of ZScript. UZDoom internally uses the ZScript definition above. |
ACTOR PowerDrain : Powerup native { Powerup.Duration -60 }
