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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Patrol special
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Actor type
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Script thing
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Game
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(ZDoom)
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DoomEd Number
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9047
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Class Name
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PatrolSpecial
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Classes: PatrolSpecial
A patrol special triggers its special whenever a patrol point with the same tid is used by a monster on patrol.
ACTOR PatrolSpecial
{
Radius 8
Height 8
Mass 10
+NOGRAVITY
+NOBLOCKMAP
+DONTSPLASH
RenderStyle None
}