|
Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
|
Mini zorcher
|
Actor type
|
Weapon
|
Game
|
(Chex)
|
DoomEd Number
|
5010
|
Class Name
|
MiniZorcher
|
Classes:Actor→Inventory→Weapon→DoomWeapon→Pistol→MiniZorcher
This actor needs a description.
ACTOR MiniZorcher : Pistol
{
Obituary "$OB_MPZORCH" // "%o was zorched by %k."
Inventory.PickupMessage "$GOTMINIZORCHER" // "Picked up a Mini Zorcher."
Tag "$TAG_MINIZORCHER" // "Mini Zorcher"
States
{
Spawn:
MINZ A -1
Stop
}
}