Classes:Medikit

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  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Medical kit
Actor type Health Game MiniDoomLogoIcon.png
DoomEd Number 2012 Class Name Medikit
Spawn ID 24 Identifier T_MEDKIT


Classes: InventoryHealthMedikit

A health-restoring item in Doom. It restores 25 hit points.

DECORATE definition

ACTOR Medikit : Health
{
  Inventory.Amount 25
  Inventory.PickupMessage "$GOTMEDIKIT" // "Picked up a medikit."
  Health.LowMessage 25, "$GOTMEDINEED" // "Picked up a medikit that you REALLY need!"
  States
  {
  Spawn:
    MEDI A -1
    Stop
  }
}