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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
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Medical kit
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Actor type
|
Health
|
Game
|
(Doom)
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DoomEd Number
|
2012
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Class Name
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Medikit
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Spawn ID
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24
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Identifier
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T_MEDKIT
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Classes: Inventory→Health→Medikit
A health-restoring item in Doom. It restores 25 hit points.
ACTOR Medikit : Health
{
Inventory.Amount 25
Inventory.PickupMessage "$GOTMEDIKIT" // "Picked up a medikit."
Health.LowMessage 25, "$GOTMEDINEED" // "Picked up a medikit that you REALLY need!"
States
{
Spawn:
MEDI A -1
Stop
}
}