|
Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
|
Space Marine with Super Shotgun
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Actor type
|
Monster
|
Game
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(Doom)
|
DoomEd Number
|
9106
|
Class Name
|
MarineSSG
|
Classes: ScriptedMarine→MarineSSG
A scripted marine with a double-barreled sawed-off shotgun.
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Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub.
|
class MarineSSG : ScriptedMarine
{
States
{
Missile:
Goto Super::Missile.SSG;
}
}
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Note: This is legacy code, kept for archival purposes only. DECORATE is deprecated in GZDoom and is completely superseded by ZScript. GZDoom internally uses the ZScript definition above.
|
ACTOR MarineSSG : ScriptedMarine
{
States
{
Missile:
Goto Super::Missile.SSG
}
}