Classes:MageStaffFX2

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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Bloodscourge shot
Actor type Explosive Game MiniHexenLogoIcon.png
DoomEd Number None Class Name MageStaffFX2


Classes: MageStaffFX2
This actor needs a description.

DECORATE definition

ACTOR MageStaffFX2 native
{
  Speed 17
  Height 8
  Damage 4
  DamageType "Fire"
  Projectile
  +SEEKERMISSILE
  +SCREENSEEKER
  +EXTREMEDEATH
  DeathSound "MageStaffExplode"
  Obituary "$OB_MPMWEAPBLOODSCOURGE"

  action native A_MStaffTrack();

  States
  {
  Spawn:
    MSP2 ABCD 2 Bright A_MStaffTrack
    Loop
  Death:
    MSP2 E 4 Bright A_SetTranslucent(1, 1)
    MSP2 F 5 Bright A_Explode(80, 192, 0)
    MSP2 GH 5 Bright
    MSP2 I 4 Bright
    Stop
  }
}