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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Bloodscourge shot
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Actor type
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Explosive
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Game
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(Hexen)
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DoomEd Number
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None
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Class Name
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MageStaffFX2
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Classes: MageStaffFX2
This actor needs a description.
ACTOR MageStaffFX2 native
{
Speed 17
Height 8
Damage 4
DamageType "Fire"
Projectile
+SEEKERMISSILE
+SCREENSEEKER
+EXTREMEDEATH
DeathSound "MageStaffExplode"
Obituary "$OB_MPMWEAPBLOODSCOURGE"
action native A_MStaffTrack();
States
{
Spawn:
MSP2 ABCD 2 Bright A_MStaffTrack
Loop
Death:
MSP2 E 4 Bright A_SetTranslucent(1, 1)
MSP2 F 5 Bright A_Explode(80, 192, 0)
MSP2 GH 5 Bright
MSP2 I 4 Bright
Stop
}
}