Classes:MageStaffFX2

From ZDoom Wiki
Jump to navigation Jump to search
Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
Bloodscourge shot
Actor type Explosive Game MiniHexenLogoIcon.png (Hexen)
DoomEd Number None Class Name MageStaffFX2


Classes: MageStaffFX2
This actor needs a description.

DECORATE definition

ACTOR MageStaffFX2 native
{
  Speed 17
  Height 8
  Damage 4
  DamageType "Fire"
  Projectile
  +SEEKERMISSILE
  +SCREENSEEKER
  +EXTREMEDEATH
  DeathSound "MageStaffExplode"
  Obituary "$OB_MPMWEAPBLOODSCOURGE"

  action native A_MStaffTrack();

  States
  {
  Spawn:
    MSP2 ABCD 2 Bright A_MStaffTrack
    Loop
  Death:
    MSP2 E 4 Bright A_SetTranslucent(1, 1)
    MSP2 F 5 Bright A_Explode(80, 192, 0)
    MSP2 GH 5 Bright
    MSP2 I 4 Bright
    Stop
  }
}