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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Bloodscourge grip
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Actor type
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Weapon
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Game
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(Hexen)
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DoomEd Number
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21
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Class Name
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MWeaponPiece1
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Spawn ID
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37
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Identifier
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T_MAGESTAFF1
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Classes: Inventory→WeaponPiece→MageWeaponPiece→MWeaponPiece1
This actor needs a description.
ACTOR MWeaponPiece1 : MageWeaponPiece
{
WeaponPiece.Number 1
States
{
Spawn:
WMS1 A -1 Bright
Stop
}
}