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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
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Dog
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Actor type
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Monster
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Game
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DoomEd Number
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888
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Class Name
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MBFHelperDog
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Classes: MBFHelperDog
The Marines' Best Friends, who gave their name to the MBF port, intended as an alternative to coop bots. They have an extremely high amount of hit points (as many as a Hell Knight!) to compensate for their inability to pick up health items such as medikits. This makes them unbalanced if used as enemies; but despite that, they are not allied to the player by default.
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Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub.
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class MBFHelperDog : Actor
{
default
{
Health 500;
Speed 10;
PainChance 180;
Radius 12;
Height 28;
Mass 100;
Monster;
+JUMPDOWN
ActiveSound "dog/active";
AttackSound "dog/attack";
DeathSound "dog/death";
PainSound "dog/pain";
SeeSound "dog/sight";
Obituary "$OB_DOG";
Tag "$FN_DOG";
}
States
{
Spawn:
DOGS AB 10 A_Look;
Loop;
See:
DOGS AABBCCDD 2 A_Chase;
Loop;
Melee:
DOGS EF 8 A_FaceTarget;
DOGS G 8 A_SargAttack;
Goto See;
Pain:
DOGS H 2;
DOGS H 2 A_Pain;
Goto See;
Death:
DOGS I 8;
DOGS J 8 A_Scream;
DOGS K 4;
DOGS L 4 A_Fall;
DOGS M 4;
DOGS N -1;
Raise:
DOGS NMLKJI 5;
Goto See;
}
}
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Note: This is legacy code, kept here for reference only. DECORATE is still supported but no longer used by GZDoom. GZDoom internally uses the ZScript definition above.
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ACTOR MBFHelperDog
{
Health 500
Speed 10
PainChance 180
Radius 12
Height 28
Mass 100
Monster
+JUMPDOWN
ActiveSound "dog/active"
AttackSound "dog/attack"
DeathSound "dog/death"
PainSound "dog/pain"
SeeSound "dog/sight"
Obituary "$OB_DOG" // "%o was mauled by a dog."
States
{
Spawn:
DOGS AB 10 A_Look
Loop
See:
DOGS AABBCCDD 2 A_Chase
Loop
Melee:
DOGS EF 8 A_FaceTarget
DOGS G 8 A_SargAttack
Goto See
Pain:
DOGS H 2
DOGS H 2 A_Pain
Goto See
Death:
DOGS I 8
DOGS J 8 A_Scream
DOGS K 4
DOGS L 4 A_Fall
DOGS M 4
DOGS N -1
Raise:
DOGS NMLKJI 5
Goto See
}
}