Classes:LightningZap

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  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
Lightning
Actor type Explosive Game MiniHexenLogoIcon.png (Hexen)
DoomEd Number None Class Name LightningZap


Classes: LightningZap
This actor needs a description.

DECORATE definition

ACTOR LightningZap native
{
  Radius 15
  Height 35
  Damage 2
  Projectile
  -ACTIVATEIMPACT
  -ACTIVATEPCROSS
  RenderStyle Add
  Obituary "$OB_MPMWEAPLIGHTNING"

  action native A_ZapMimic();

  States
  {
  Spawn:
    MLFX IJKLM 2 Bright A_ZapMimic
    Loop
  Death:
    MLFX NOPQRSTU 2 Bright
    Stop
  }
}