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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Lightning
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Actor type
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Explosive
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Game
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(Hexen)
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DoomEd Number
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None
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Class Name
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LightningZap
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Classes: LightningZap
This actor needs a description.
ACTOR LightningZap native
{
Radius 15
Height 35
Damage 2
Projectile
-ACTIVATEIMPACT
-ACTIVATEPCROSS
RenderStyle Add
Obituary "$OB_MPMWEAPLIGHTNING"
action native A_ZapMimic();
States
{
Spawn:
MLFX IJKLM 2 Bright A_ZapMimic
Loop
Death:
MLFX NOPQRSTU 2 Bright
Stop
}
}