Classes:LightningCeiling

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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Lightning
Actor type Explosive Game MiniHexenLogoIcon.png
DoomEd Number None Class Name LightningCeiling


Classes: LightningLightningCeiling
 →LightningFloor
This actor needs a description.

DECORATE definition

ACTOR LightningCeiling : Lightning
{
  Health 144
  Speed 25
  Radius 16
  Height 40
  Damage 8
  Projectile
  +CEILINGHUGGER
  RenderStyle Add

  action native A_LightningZap();
  action native A_LightningClip();
  action native A_LightningRemove();

  States
  {
  Spawn:
    MLFX A 2 Bright A_LightningZap
    MLFX BCD 2 Bright A_LightningClip
    Loop
  Death:
    MLF2 A 2 Bright A_LightningRemove
    MLF2 BCDEKLM 3 Bright
    ACLO E 35
    MLF2 NO 3 Bright
    MLF2 P 4 Bright
    MLF2 QP 3 Bright
    MLF2 Q 4 Bright
    MLF2 P 3 Bright
    MLF2 O 3 Bright
    MLF2 P 3 Bright
    MLF2 P 1 Bright A_HideThing
    ACLO E 1050
    Stop
  }
}